spud nik

The icons for the Heads Up Display are characterized by a crayon drawn object on a cardboard texture of similar shape. Certain assets were placed on craft sticks for theming purposes, giving a believable reason for camera-permanent "floating" icons.

The icons for the Heads Up Display are characterized by a crayon drawn object on a cardboard texture of similar shape. Certain assets were placed on craft sticks for theming purposes, giving a believable reason for camera-permanent "floating" icons.

The font, "Spuds," was created to appeal to a fun-filled whimsical aesthetic, while assuring consistency across all screens.

The font, "Spuds," was created to appeal to a fun-filled whimsical aesthetic, while assuring consistency across all screens.

The buttons for the shop are characterized by icons and text with a construction paper texture creating the look of paper cutting.

The buttons for the shop are characterized by icons and text with a construction paper texture creating the look of paper cutting.

The icons for the main menu are characterized by text on a wood-textured sign, creating the look of painted wood.

The icons for the main menu are characterized by text on a wood-textured sign, creating the look of painted wood.

spud nik

Spud Nik is a stealth and farming game with an "Arts and Crafts," Mixed Media/Claymation art style, created in Unreal Engine. The game centralizes on a lone potato farmer, Niklaus and his quest to retrieve his stolen farming tools from Hans the Hand's evil minions. I served as the chief User Interface Artist, and rigged, and animated characters.