Carlos Torres
Carlos Torres
Technical Artist
Orlando, United States

Summary

A high-energy artist, skilled at optimizing workflow and assets to created high-quality, functional products.

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Skills

2D AnimationEnvironment DesignMotion Graphics3D Animation3D Modeling3D PrintingCharacter ModelingEnvironment ModelingParticle EffectsVisual EffectsCharacter DesignUI DesignCharacter AnimationTypographyGraphic Design

Software proficiency

3ds Max
3ds Max
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
MotionBuilder
MotionBuilder

Productions

    • Video Game
      GRIT
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Team Grit
    • Movie
      Ant-Man and the Wasp: Quantumania
    • Year
      2023
    • Role
      Technical Director
    • Company
      The Third Floor
    • Movie
      Doctor Strange in the Multiverse of Madness
    • Year
      2022
    • Role
      Technical Artist
    • Company
      The Third Floor
    • Video Game
      STARTENDER
    • Year
      2020
    • Role
      2D/3D Technical Artist/Animator
    • Company
      Melon Collie
    • Video Game
      Technobabble
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Studio Basskick

Experience

  • Technical Artist at Galactic Annihilation Inc.
    US
    February 2022 - Present

    Created and managed the Unreal side of a new standard Maya/Unreal Animation and Cinematics Pipeline. Facilitated animation blending with advanced locomotion systems for player characters. Created living documentation with Maya-side leadership to cover all bases of the Animation pipeline.

  • Unreal Technical Director at The Third Floor Inc.
    US
    June 2021 - February 2022

    Facilitated a seamless and efficient workflow in a hybrid Maya/Unreal Engine Pipeline on multiple large-scale projects. Created tools and documentation to improve productivity for the project artists’ use in Unreal Engine. Created dynamic visual effects assets to be used throughout a production cycle.

  • Technical Artist at Soulcade Interactive
    Orlando
    July 2020 - December 2020

    Created particle and volume effects in Houdini and Unreal Engine. Created dynamic shaders and post processing effects. Created and optimized 2D and 3D assets that fit a claymation, mixed-media aesthetic.

  • Technical Artist at Melon Collie
    Orlando, United States of America
    May 2020 - Present

    Created particle and volume effects in Houdini and Unreal Engine. Created vertex animations for cloth and rigid body effects. Ensured a consistent artstyle across models and FX.

  • Technobabble at Studio Basskick
    Orlando, United States of America
    January 2020 - May 2020

    Designed, concepted and created dynamic materials, shaders, and particle effects. Created 2D motion graphics for material, UI, and advertisement use. Optimized models for rigging.

  • 2D/3D Artist at Clay Hands
    Orlando, United States of America
    October 2019 - December 2019

    Designed, modeled, rigged and animated characters. Created universal textures and fonts to ensure a uniform UI. Created composites for marketing purposes.