A high-energy artist, skilled at optimizing workflow and assets to created high-quality, functional products.
Created and managed the Unreal side of a new standard Maya/Unreal Animation and Cinematics Pipeline. Facilitated animation blending with advanced locomotion systems for player characters. Created living documentation with Maya-side leadership to cover all bases of the Animation pipeline.
Facilitated a seamless and efficient workflow in a hybrid Maya/Unreal Engine Pipeline on multiple large-scale projects. Created tools and documentation to improve productivity for the project artists’ use in Unreal Engine. Created dynamic visual effects assets to be used throughout a production cycle.
Created particle and volume effects in Houdini and Unreal Engine. Created dynamic shaders and post processing effects. Created and optimized 2D and 3D assets that fit a claymation, mixed-media aesthetic.
Created particle and volume effects in Houdini and Unreal Engine. Created vertex animations for cloth and rigid body effects. Ensured a consistent artstyle across models and FX.
Designed, concepted and created dynamic materials, shaders, and particle effects. Created 2D motion graphics for material, UI, and advertisement use. Optimized models for rigging.
Designed, modeled, rigged and animated characters. Created universal textures and fonts to ensure a uniform UI. Created composites for marketing purposes.