GRIT Weapon Renders

A Rifle NFT image render.

A Rifle NFT image render.

Consumable Rifle image renders.

Consumable Rifle image renders.

Nested sequence workflow and associated tool.

Nested sequence workflow and associated tool.

GRIT Weapon Renders

During my time at Team Grit as a Technical Artist, I created a weapon rendering system and scene for use in UI and for NFT image creation purposes. Since the game had a collection of different kinds of NFT weapons (Melee, Rifle, Shotgun, Sniper, Sidearm), I created multiple sequences to set the camera transform and settings, weapon transform, and materials for the weapons that I nested in a master sequence. This allowed for me to set global settings for every render in that sequence, while being able to tweak settings and set overrides on a per weapon-type basis. I also created a tool to set the specific working sequence to render making it much easier to swap between sequences.

***To not infringe on the actual NFTs that were created for use in the game, I replaced and re-rendered one of the weapons for portfolio purposes.

***The weapon in this post is not associated with GRIT and its model and textures were created by Andrew Sliwowski https://www.artstation.com/andrewsliwowski