Skytribe

Skytribe

I was an Unreal Technical Director for Skytribe during my time at The Third Floor Inc. I helped facilitate a hybrid Maya->Unreal->Nuke pipeline to produce high-quality final-pixel Animation. With my primary focus being on the Unreal-side, I supported the Lighting and Environment art departments and set up render layers in Unreal for further art direction in Nuke post-Unreal render. I also helped with third-party asset ingestion to ensure that every asset followed our Pipeline in Maya.