During my time at Team Grit, I facilitated a hybrid Unreal Engine -> After Effects render pipeline for cinematics for the title, GRIT. Using Take Recorder in Unreal, I recorded in-game animation blends in the game environment that I used in Sequencer to allow for realistic movement in line with that of the game. Using that with some additional FX, shaders, and some Movie Render Queue settings in Unreal, I rendered out multiple passes for each sequence, which I accessed in After Effects to add the posterized, silhouetted look of the video when displaying names. Since these were only credits for the main team, they were followed by a vertical scrolling list of additional credits in-game; sound was played over the video and continued through the full list of additional credits.