Painterly Post Process

Video of Effect

Painterly Post Process

I created a Post Process Material that samples Scene Depth to apply a multitude of effects (blur, saturation/value changes, posterization) at a specified distance from the camera. I created the Material with many parameters so that by using Material Instances, the values of the parameters could be changed by level designers at any point for a variety of uses. This is part of my work on Captilight's, Path of Kami. The assets in the scene were created by Captilight's amazing team! (more info on the project can be found here: https://www.captilight.com/pathofkami).